In the lakeside town of Rheeve, a fragile peace is breaking down.
A mountain giant who once kept the pass open and avoided the small folk has grown violent and unpredictable, hurling stones and threatening the town below. Trade has stalled, fear is rising, and many believe the only solution is to destroy him before he destroys them.
What no one suspects is that the giant’s madness is not natural. He has been deliberately poisoned, his suffering engineered by followers of the god of Pain who hide in plain sight among the townsfolk. The destruction is not a side effect – it is the goal.
This adventure presents the PCs with a dangerous and morally charged dilemma. Confronting the giant directly is possible, but costly. Uncovering the truth behind his madness may offer another path, if the players can identify the guilty before panic and violence spiral out of control.
Part investigation, part social pressure cooker, and part high-risk confrontation, this scenario challenges players to decide whether the true enemy is the monster on the mountain – or those who profit from his suffering.





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